The Game Baby Steps Includes Among the Most Impactful Choices I Have Ever Experienced in a Game

I've faced some challenging choices in interactive entertainment. Some of my decisions in Life is Strange continue to trouble me. Ghost of Tsushima concluding moments prompted me to put my controller down for several minutes while I weighed my choices. I am responsible for numerous Krogan fatalities in Mass Effect that I regret deeply. Not a single one of those situations compare to what now might be the hardest choice I've faced in interactive media — and it involves a giant staircase.

Baby Steps, the recent title from the makers of Ape Out game, is hardly a decision-focused experience. Certainly not in typical gaming terms. You must explore a sprawling open world as Nate, a grown-up in childish attire who can barely stand on his shaky limbs. It appears to be a setup for annoyance, but Baby Steps’s appeal is in its surprisingly deep narrative that will catch you off guard when you’re least expecting it. There’s no situation that exemplifies that strength like a key selection that remains on my mind.

Note: Spoilers Ahead

Some background information is required here. Baby Steps starts when Nate is magically whisked away from his parents’ basement and into a fantasy world. He quickly discovers that navigating this world is a challenge, as a lifetime spent as a inactive individual have atrophied his limbs. The slapstick elements of it all arises from players controlling Nate one step at a time, trying to maintain his balance.

The protagonist needs aid, but he has difficulty expressing that to anyone. As he progresses, he comes in contact with a group of unusual individuals in the world who each propose to assist him. A self-assured trekker attempts to offer Nate a guide, but he awkwardly refuses in the game’s best laugh-out-loud moment. When he drops into an inescapable pit and is offered a ladder, he tries to play it off like he requires no assistance and genuinely desires to be stuck in the hole. Throughout the story, you experience no shortage of annoying scenarios where Nate creates additional difficulties because he’s too self-conscious to receive help.

The Defining Decision

Everything builds up in Baby Steps game’s one true moment of choice. As Nate approaches the conclusion his journey, he finds that he must reach the summit of a snow-capped peak. The de facto groundskeeper of the world (who Nate has desperately tried to duck up to this point) appears to tell him that there are two paths upward. If he’s prepared for difficulty, he can opt for a particularly extended and hazardous route named The Manbreaker. It is the most daunting obstacle Baby Steps game includes; attempting it appears unwise to any person.

But there’s a second option: He can just walk up a gigantic spiral staircase as an alternative and reach the summit in a few minutes. The sole condition? He’ll have to address the guardian “Lord” from now on if he chooses the simple path.

A Difficult Selection

I am very serious when I say that this is an difficult selection in the game's narrative. It’s every one of Nate's doubts about himself reaching a climax in a single ridiculous instant. An element of Nate's story is centered around the fact that he’s insecure of his physique and male identity. Each instance he sees that impressive outdoorsman, it’s a hard reminder of what he fails to be. Attempting The Manbreaker could be a time where he can show that he’s as able as his one-sided rival, but that route is sure to be paved with more awkward mishaps. Does it merit suffering just to demonstrate something?

The stairs, on the contrary, give Nate another big moment to decide between receiving aid or refusing it. The player has no choice in about they decline guidance, but they can choose to give Nate a break and take the stairs. It ought to be an straightforward selection, but Baby Steps game is remarkably shrewd about causing suspicion whenever you find a gift horse. The environment includes planned obstacles that change a secure way into a obstacle suddenly. Are the stairs yet another trap? Could Nate reach to the very summit just to be disappointed by an ending prank? And even worse, is he prepared to be humiliated once again by being forced to call a strange individual as Master?

No Perfect Choice

The beauty of that moment is that there’s no correct or incorrect choice. Either one brings about a genuine moment of character development and emotional release for Nate. If you opt to attempt The Obstacle, it’s an philosophical victory. Nate eventually obtains a moment to show that he’s as competent as everyone else, voluntarily accepting a tough path rather than suffering through one that he has no choice but to follow. It’s hard, and perhaps unwise, but it’s the bit of empowerment that he craves.

But there’s no disgrace in the steps as well. To choose that path is to eventually enable Nate to accept help. And when he does, he discovers that there’s no hidden trick awaiting him. The steps are not a joke. They go on for a long time, but they’re straightforward to ascend and he doesn’t slide to the bottom if he falls. It’s a simple climb after extended challenges. Partway through, he even has a conversation with the outdoorsman who has, naturally, opted for The Challenge. He attempts to act casual, but you can discern that he’s fatigued, subtly ruing the pointless struggle. By the time Nate arrives at the peak and has to meet his agreement, hailing his new Lord, the agreement barely appears so nasty. Who has time to be embarrassed by this strange individual?

My Experience

When I played, I chose the staircase. Part of me just {wanted to call

Mary Hernandez
Mary Hernandez

Maya is a tech enthusiast and gaming journalist with a passion for exploring emerging digital trends and innovations.